Selected Publications

Google Scholar // ResearchGate

citations since 2018

Journal Articles

Lane, H. C., Gadbury, M., Ginger, J.; Yi, S.; Comins, N., Henhalpl, J., Rivera-Rogers, A. (2022). Triggering interest with Minecraft: Effects of a hybrid summer camp on STEM interest and engagement. Technology, Mind, and Behavior: Innovations in Remote Instruction. [→]

Yi, S. (2021). Playful learning in the 21st century: Motivational variables, interest assessment, and games. SN Social Sciences, 1(6). [→]

Yi, S. (2021). A general guide to downloading, accessing, and implementing MinecraftEdu resources. The Journal of Interactive Technology and Pedagogy. CUNY Academic Commons. [→] Retweeted by Minecraft: Education

Yi, S. (2020). 'Is this a joke?': The delivery of serious content through satirical digital games. Acta Ludologica, 3(1), 18-30. [→]

Refereed Book Chapters

Yi, S. (2019). Beyond button smashing: Utilizing Minecraft and other video games as synchronous learning tools for science learning. In Yoon, J. & Semingson, P. (Eds.), Educational technology and resources for synchronous learning in higher education. Hershey, Pennsylvania: IGI Global. [→]

Lane, H. C., & Yi, S. (2017). Playing with virtual blocks: Minecraft as a learning environment for practice and research. In F. C. Blumberg & P. J. Brooks (Eds.), Cognitive development in digital contexts. Amsterdam, Netherlands: Elsevier. [→]


Yi, S., Yao, Y., & Maldonado, H. (2021, June). Studying interest during a pandemic: A case study of evaluating interest of young children through a tangible learning game. ACM Interaction Design and Children Conference. [→]

Yi, S. (2020, June). World of motives: Seeking the “why” in videogame play. In M. Gresalfi & I. S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 1 (pp. 493-496). Virtual Nashville, TN, USA: International Society of the Learning Sciences. [→]

Yi, S. (2019, September). Chopped, learning scientist edition: Stimulating innovation, collaboration, and creativity through friendly competition. In Contexts, Complexity, and Communities: Reflecting on and Reshaping Research on Learning (pp. 299-300). Evanston, IL, USA: Learning Sciences Graduate Student Conference. [→] Inspired two other workshops, one at the University of Illinois by an Associate Professor and the other in an office setting.

Yi, S., Lane, H. C., & Delialioğlu, O. (2018, August). What if we were twice as close to the Sun? Interview findings from a science summer camp serving underrepresented youth. In F. Khosmood et al. (Eds.), Proceedings of the 14th International Conference on the Foundations of Digital Games. San Luis Obispo, CA: Foundations of Digital Games. [→] Long paper, 37.1% acceptance rate